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Paper mario ttyd pit of 100 trials
Paper mario ttyd pit of 100 trials









paper mario ttyd pit of 100 trials

I forgot all about the possibility of a level up on 99. If I do that at the end of level 99 and then thunder rage to finish 99, i'm set right? I decided point swap was the best, since I could double dip to go from 5->1 FP and then the point swap to give mario 1 HP and restore the FP.

#Paper mario ttyd pit of 100 trials trial

The only way to get to 1 HP is to take damage, which is too risky use trial stew, which also drops you to 0 FP or use point swap when you have 1 FP. Level ups only max your current partner, so he stays at 1.

paper mario ttyd pit of 100 trials

he's at 1 HP when I enter the pit, and I never use him until bringing him in at the end of 99. Then I just needed a way to have me and yoshi at 1 hp for the fight. One from the twilight town shop storage, and one from con-artist guy. The plan required 2 boo's sheets to make me and yoshi invisible, and there's only two you can have at this point (again, ignoring item drops or audience members). After chapter 5 you can get more power rushes from the casino, but I wanted to do this right after chapter 4. After chapter 4 you can have one of each, unless you've gotten more from enemy drops, but I didn't want to go around trying for that. I layed out a plan to massacre him with the use of power/mega rush badges. I like to call Charlieton "con-artist guy" because of his pricing scheme. For the swampires, since them attacking is BAD, I bring along thunder rages and buy more from Charlieton if I can. The d.koopatrols aren't a problem if I have spike shield, which I also use for spiked parabuzzies. I should note that I use the classic 'shirt stretching' method for pressing A fast, and in this run I never failed a single run, which would usually be deadly.Īn ideal art attack only does 15-18 damage to all enemies, and some of them have more, namely the d.koopatrol and the swampires. Throw in some stylish first strikes, and an appeal by your partner, and you get all 4 back.

paper mario ttyd pit of 100 trials

If you have 12 of them, a single appeal brings back about 3.4 star power. Well, if you do the "can you find me" trouble, you get the first parlor card and you can buy more super appeal badges for 34 piantas. I can't do that.Īrt attack of course uses 4 star power, so having it to do at the start of every battle would require a lot of appealing and running. With save states you could do it with just earth tremor (after chapter 1) but you'd have to super guard hundreds of attacks. The reason I wait until after chapter 4, is I think it's humanly impossible to beat the pit before then, when you get art attack. I used Goombella and Flurrie once each I think, and never Vivian. I have yoshi leveled up so he does five attacks instead of four, and Koops leveled up to make the upper levels go faster. Knowing how much HP they have is pretty important in the lower levels. The only really optional badge I brought was peekaboo, to see the enemy HP without tattles. I bring a select set of badges that I felt were necessary to survive Bonetail. I am at level 4 after chapter 4, which requires using fright masks on A LOT of battles to get only 1 star point from them, and of course avoiding unnecessary battles. My goal was to complete the entire Pit of 100 trials at the lowest entry-level & stats possible, giving every level up to BP to remain at 10/5. Levels 98-100 are snipped out into a separate vid in two sizes if you don't want the entire thing. The entire Pit of 100 Trials is completed when Mario is only at level 4 at the start, just after completing chapter 4. Demonstration video from Paper Mario: The Thousand-Year Door.











Paper mario ttyd pit of 100 trials